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The most obvious of my new superhuman abilities was spying on other players through walls. In CS:GO, wallhacking is incredibly useful. Faceoffs around corners come down to millisecond reactions. My ability to see exactly when the enemy was coming, or to know exactly where he was hiding when I was coming, was unfair to say the least. It was also super fun. Maybe the most fun I've had with Counter-Strike in years. I was finally getting kills, more than one in a round, but I wasn't crushing everyone else. It was like a little boost that got me back into my high school fighting shape.One of the main things that makes CS strategically interesting is how money works. At the end of every round, win or lose, you’ll get some money; the winners, of course, get substantially more money. Making sure that everyone on your team has enough money to be properly equipped at the beginning of each round is a crucial part of succeeding in competitive matches, and sometimes that means saving all your money and trying to fight the enemy with pistols for a round, so that the next round everyone has money to gear up properly. Don’t be the guy who buys during the round when everyone else is saving!It's becoming a common refrain from Valve, but perhaps the latest uproar will prevent drastic changes from appearing out of the blue in future. In early 2015, Valve suspended a number of professional Counter-Strike: Global Offensive players after it came to light that they'd been involved in fixing matches and betting on the outcomes. A handful of them were ruled ineligible to compete at ESL One Katowice 2015, but at least 21 (including the seven who were banned in January) were given indefinite suspensions that Valve said would not be reviewed until 2016. Now that 2016 is here, a final ruling has been issued, and it's not happy news for the players involved.The finishers in Mortal Kombat X are more gruesome than ever. On some level that should be an obvious improvement, since this is the first game in the series to show up on this generation of hardware. But the developers have really gone the extra mile to make sure most of the fatalities go "too far" in new ways, from bodies getting ripped in half to faces being sliced off to reveal a tongue that sits there and twitches until you move forward to the next screen. The game also has brutalities, which are new--they aren't just the weird, sped-up dial-a-combo explosions that they were when they showed up in Mortal Kombat Trilogy.Brutalities are a fun way to style on your opponent because you do them during a fight's conclusion instead of waiting for it to shout "finish him" at you. Some of these are easy. For example, if you continue holding forward while ending your winning round with Erron Black's throw, he'll pull out his six-gun and shoot his victim's leg clean off. If you mash some buttons while winning a fight with Takeda's throw he'll rip off his opponent's arm at the end of it. Most of the brutalities are expanded, murderous takes on a character's special moves, so each character has around five brutalities. Many of them have more elaborate requirements, like not getting hit for seven seconds during a match or doing 30% of your damage with one move. Those requirements remind me of the way you'd need to hold down a button for 30 seconds to get Shang Tsung to morph into Kintaro for a fatality--you need to set up how, exactly, you're going to win before you've actually won. In some cases, that makes them risky and, when you pull them off, kind of impressive. They're also a lot faster than the standard fatalities. Faction Kills are also faster than the fatalities, and these tie into an overarching metagame where you pick one of five different factions and all your fights, online or off, deliver points into an overall pool. Once a week, the points are tallied and the winner gets access to a specific faction kill. It's a nice distraction that helps give all of your efforts a little more meaning, even if you're just playing through the story or grinding it out against the AI on one of the many different towers.

Nvidia technical marketing manager Alex Chang described the card to me as "not an entry-level, but entry-gaming GPU" for users who play MOBA games. That is, Nvidia is not targeting the super hardcore technical audience, but a player base made up of users who want to get an excellent experience out of their most played games, without forking out for the most powerful GPUs.Most players, and reviewers, placed blame of its low popularity on its inability to evolve the franchise. Veterans noted that it was a step back in a few ways, namely how the community server window was hidden from view in favor of matchmaking as well as its poor competitive scene support. It looked as if history was going to repeat itself, and CS 1.6 would remain the most popular title in the franchise despite its age.Many CS: GO players are addicted to collecting and trading skins, making it an attraction that gets full-time attention from websites that specialize in trading and even gambling. It's all based on a system where cases are earned randomly during play, and must be opened using keys that cost $2.49. The price doesn't sound like much, but Valve's made sure to build the odds so that players typically spend dozens if not hundreds of dollars before they ever earn something deemed valuable.

Other services and platforms do their part as well. “I think you do have to acknowledge things like the betting sites,” Scott Smith says, referring to sites like CS:GO Lounge, which allow users to bet on the outcome of a tournament match. “There’s no doubt that people having even more vested interest in a team they bet skins on - or now even real money - makes them watch the match more.”With CS well on its way to regaining its throne as one of the biggest esports attractions around, the question becomes “what’s next?” There’s still plenty of room for growth, as evidenced by the behemoth’s that are League of Legends and DOTA 2’s multi-million dollar tournaments.update che introdusse la possibilità di personalizzare le skin di fucili e pistole arrivò ad agosto, infatti tutti gli appassionati si ricorderanno bene del Arms Deal Update, ed adesso ecco arrivato un ulteriore livello di personalizzazione: gli stickers verranno dati occasionalmente alla fine di una partita e per aprire la capsula che li contiene ci sarà bisogno di una key, il solito sistema di casse e chiavi per intenderci.Cliffe has taken to the Global Offensive sub-Reddit to share promising details about an upcoming remake of De_Nuke. Currently, De_Nuke favors the Counter-Terrorist team due to its low number of choke points with multiple points of defensive vision, and Valve is seizing the opportunity by doing a full remake of the map with both new textures and layout.CS:GO’s massive popularity eclipses its bizarre history. More than 8 million people play Counter-Strike every month. The average number of people playing CS:GO in August (357,535) was an incredible 14 times greater than it was two years ago (25,961). Even Team Fortress 2, at the peak of its popularity, drew less than one-fifth of the concurrent players that CS:GO does today.

“My take on it is that key developers are targeting the common ground, but that extra graphics power on PS4 is always going to be helpful to developers and tends to outweigh Xbox One’s particular strengths.”As for Wii U, its three-core PowerPC-based CPU and 550 Mhz AMD Radeon GPU are much less powerful than the PS4 and Xbox One set-ups – but then Nintendo never competes on raw system performance. Instead, the key feature of this machine is its unique GamePad controller, which features its own touch display. The console also supports the standard Wii Remote and Nunchuk devices from the Wii days.Another weapons smuggler tells me that gambling is a huge part of the CS:GO gunrunning experience, and once you grow accustomed to it, can put you at a huge financial advantage. Some betting occurs within the game, as you pay small amounts of cash to open weapons cases that could potentially contain an expensive, rare weapon... or quite the opposite. However, there's also a whole additional level of gambling that's hiding below the surface.Bets can be made through the CS:GO Lounge, allowing you to risk the weapons currently in your inventory against upcoming official CS:GO tournament matches. As you'd expect, the more expensive the weapons you place into the bet, the more payoff you're going to get back. Betting involves accepting a Steam trade from a bot, giving it the weapons you want to bet, and then trusting that if you win the bet, it'll give you them back along with your winnings. Of course, if you lose the bet, don't expect to hear from the bot again.This is the daunting proposition of an eco round in CS:GO, when your team collectively decides to fight on a budget so it can afford a full complement of gear in the next round. As one of the regular hurdles of competitive play, mastering the eco round is an important part of winning. Here's how I try to make the best of an economic disadvantage. British TV network Sky Sports has commissioned a new documentary that’s going to tackle the effects – good and bad – eSports gambling can have on a person as well as the industry. The film is created by Joel Dale and another unnamed partner, and he went looking for interviews with players who wish to share their experiences.

The usual array of pretty stuff is thrown in too: the Wildfire Case contains 16 community weapon skins and a Bowie knife.It's not a common occurrence that Valve takes action against mods to its games, but that's exactly what's happening with Counter-Strike: Global Offensive. In fact, they're basically whipping out the ban hammer for folks who create servers that allow players to use custom skins for their various weapons."People used to sell their guns directly on forums", said Minacov. "The buyer would pay via Paypal, but afterwards, would chargeback as soon as he got his item. So people who sold the weapon were getting scammed. The community wasn’t happy about it, so we tried to find a solution."

If there's one definite trend to take note of, it's that if an indie game strikes the right chord with people, a la Terraria, it has the chance to sell well for quite some time. That game in particular came out in 2011 and still sold over 1 million copies in 2015. That's some enviable success, to be sure.Ihr wolltet schon immer Skins aus eurem Inventar ausw?hlen, habt aber nie die Skins bekommen, die ihr wirklich haben wolltet? Kinguin hat gro?artige Neuigkeiten für euch!While this is just one example site, one can expect more to pop up. As Malwarebytes points out in its post, the Steam Mobile app that facilitates this system can only be downloaded directly from Steam, Google Play and the Apple Store. Anything else is fake and likely harmful to your devices. An Australian Counter-Strike Global Offensive player and streamer has had his prayers answered, after Valve dipped into their legendary bag of “one-time” gestures.1. Click the Menu option on your browser.The world of esports is growing fast, and broadcast matches like this one happen every day. But what’s special about this match is that it didn’t take place in Counter-Strike: it was played in SOCOM: Source, a remastering of 2002 PlayStation 2 exclusive SOCOM. With Insurgency as the base for now, a small group of fans is modding in SOCOM’s third-person perspective and crosshairs, rebuilding classic maps, modeling classic characters, and writing logic for their favorite game modes.

It was close-fought up until the final match, and with a $60,000 second-place prize, I reckon NaVi can take some pride in their performance against what is arguably the world's best CS:GO team.In August of 2012 the next-generation of Counter-Strike released under the name Counter-Strike: Global Offensive. For veterans of the franchise, it offered a graceful presentation that would make it an attractive alternative for those feeling fatigue from the aging visuals of Counter-Strike 1.6 and Counter-Strike: Source. To new players, it presented something that lacked the welcoming learning curve, well-tuned modes of play, and addictive leveling systems that have become standard across most modern shooters.

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